And with that 2K Games has launched its latest WWE vehicle, promising access to WCW legend Goldberg and a pair of WCW arenas (Monday Nitro and Halloween Havoc) to anyone that pre-orders the title, expected to arrive in October this year.
The problem is, 2K’s wrestling titles have begun to attract an unfortunate stigma: that no matter how much new content is added, the absence of notable features from previous games will always make it feel like a lesser product to titles from the PS1 or PS2 generations. While WWE2K16 righted the ship in some aspects, it was still missing old match types, old in-ring functionality, old creation suite features and other key elements. With this year’s version officially on the way, I’ve got a laundry list of things the game needs, but I don’t hold a lot of hope for actually seeing them.
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The first slice of 2K Games’ DLC commitments for WWE2K16 has appeared on PlayStation Network stores and Xbox Live Marketplaces, giving players 35 new moves to add to their custom characters, sourced from “a variety of current, retired and up-and-coming talent”.
I suppose we should all be kinda thankful it took the creative team at WWE a full ten months to come up with something that makes this year’s weaksauce Fastlane look good. It gave us ten months of continued hope; ten months of the possibility that maybe, just maybe, they were about to turn the corner. Survivor Series this week took all that goodwill built up over a brace of impressive matches at last month’s Hell In A Cell and wasted it. Read the rest of this entry