Author Archives: Rory
Evolution is upon us, with pools play currently underway in Las Vegas. During all this is a two-day schedule of panels conducted by fighting games developers, keen to let slip what the future holds for the games being played in the next hall over.
This morning it was Capcom’s turn to show us what’s coming to Street Fighter V in the near future. Here’s what they had to offer.
With Community Effort Orlando in the bag for 2016, viewers were sent home with a special gift from Capcom: two new characters for Street Fighter V and the long-promised Story mode, all available this Friday. And literally in the space of that two minute trailer, the fighting games scene went from caustically pessimistic about the game’s chances to unbridled jubilance. Just listen to that crowd, will you?
If I were to describe last year’s E3 for Sony, I’d compare it to the big reveal scene in Jurassic Park. The audience is rumbling along in a jeep through lush grassland, with Sony playing the role of an excited Richard Attenborough. Suddenly, the audience gets a look at something they long thought to be extinct; actual gameplay of The Last Guardian-osaurus. Then Sony, smug bastards they are, casually let slip they’ve got a remake of Final Fantasy 7-saurus Rex in the works. Finally, the camera pans out to a herd of Shenmue 3-asaura drinking from a nearby lagoon. There was a winner last year, and it was Sony. This year the audience went in knowing there was no possible way they could match that show, but boy did Sony still try.
Microsoft finds itself behind the eightball this year. The Xbox One hasn’t struck much of a chord with customers, and uptake on Windows 10 and MS’ new Universal Windows Platform hasn’t been as strong as expected, with many gamers sticking with the incumbent Steam. It’s not even that Microsoft had a bad E3 last year, it’s just that it was completely overshadowed. MS needed to knock this E3 out of the park and win people back. Did they? Kiiiinda.
And with that 2K Games has launched its latest WWE vehicle, promising access to WCW legend Goldberg and a pair of WCW arenas (Monday Nitro and Halloween Havoc) to anyone that pre-orders the title, expected to arrive in October this year.
The problem is, 2K’s wrestling titles have begun to attract an unfortunate stigma: that no matter how much new content is added, the absence of notable features from previous games will always make it feel like a lesser product to titles from the PS1 or PS2 generations. While WWE2K16 righted the ship in some aspects, it was still missing old match types, old in-ring functionality, old creation suite features and other key elements. With this year’s version officially on the way, I’ve got a laundry list of things the game needs, but I don’t hold a lot of hope for actually seeing them.
Not content to be stuck between pressers for Microsoft and Sony, Electronic Arts were desperate to head off proceedings this year, kicking off E3 with its #EAPlay event. Read the rest of this entry
With Fallout 4 already out the door and wowing people, Bethesda had to pull something out of the hat this E3, and it did so almost immediately. Read the rest of this entry
And here we go again. Another E3 is upon us, with the industry’s heavyweights gathering before the show floor opens to lay their cards on the table. Starting tomorrow we’ll get to see what Electronic Arts and Bethesda will bring to the table in the following year, with Microsoft, Ubisoft, Sony and a repeat of last year’s PC Gaming Show to follow it up the day after. Here’s what I expect from the big guns. Read the rest of this entry
This afternoon Capcom announced the schedule for the upcoming Capcom Pro Tour, culminating in the Capcom Cup Finals in December.
With a successful season last year, Capcom’s Peter Rosas commented on how tough it was to bring changes, aside from the big shift away from Ultra Street Fighter 4, to the new Street Fighter V, set for release next week.
The Capcom Pro Tour is a series of events throughout the year that serves as qualifier events for the Capcom Cup Finals, a 32-man tournament with a prize pool of $500,000.
This year Capcom intends to introduce a two-tier ranking system, covering both regional and global competition. Top-ranking entrants from four regions, North America, Latin America, Europe and Asia, will qualify for the Capcom Cup Finals, along with twelve Premier Event winners from prestigious FGC events around the world.
Capcom Pro Tour 2016 kicks off in March 18 with Final Round in Atlanta, USA. Australia will get its taste of the CPT action with two ranking events for the first time ever: Battle Arena Melbourne on May 13, ahead of the OzHadou Nationals in Sydney in late August. Both of these ranking events will send winners to the Capcom Pro Tour Asia finals, held later this year in South Korea, as well as dole out ranking points for placing competitors.
Hit the jump below for the full line-up of events. Read the rest of this entry