SFxT: Movelist Key
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In addition to this key, you can hover your mouse over any of the symbols below on any of the character pages for the definition listed here.
| Basic Inputs | |||||||||
| Forward | |||||||||
| Down-Forward | |||||||||
| Down | |||||||||
| Down-Back | |||||||||
| Back | |||||||||
| Up-Back | |||||||||
| Up | |||||||||
| Up-Forward | |||||||||
| Any of the above single directions may require Charging for certain specials. This means the direction needs to be held down briefly before going onto the next command. Please hover over the direction with the mouse on a character’s move list if in doubt. | |||||||||
| Complex Inputs | |||||||||
| Quarter Circle Forward (Down, Down-Forward, Forward) | |||||||||
| Quarter Circle Back (Down, Down-Back, Back) | |||||||||
| Dragon Punch Motion (Forward, Down, Down-Forward) | |||||||||
| Reverse Dragon Punch Motion (Back, Down, Down-Back) | |||||||||
| Half Circle Forward (Back, Down-Back, Down, Down-Forward, Forward) | |||||||||
| Half Circle Back (Forward, Down-Forward, Down, Down-Back, Back) | |||||||||
| Lever Turn / 360 Motion (a full rotation of the direction inputs, either clockwise or anti-clockwise) | |||||||||
| Attack Buttons | |||||||||
| Light Punch (default: X for 360, Square for PS3) | |||||||||
| Medium Punch (default: Y for 360, Triangle for PS3) | |||||||||
| Heavy Punch (default: RB for 360, R1 for PS3) | |||||||||
| Light Kick (default: A for 360, Cross for PS3) | |||||||||
| Medium Kick (default: B for 360, Circle for PS3) | |||||||||
| Heavy Kick (default: RT for 360, R2 for PS3) | |||||||||
| Any Punch button ( |
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| Any Kick button ( |
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| Any Two of the Punch buttons | |||||||||
| Any Two of the Kick buttons | |||||||||
| All Three Punch buttons ( |
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| All Three Kick buttons ( |
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| Simultaneous Inputs | |||||||||
| If two symbols partly overlap, these two inputs need to be pressed at the same time. This is mostly used in move lists for Throws, Launchers or Cross and Super Arts. | |||||||||
| Move Attributes | |||||||||
| Attacks that start with this symbol have to directly follow the last attack that didn’t use this or as many of this symbol. For example: | |||||||||
Attack A must be performed first; Attacks B and C can only be used after Attack A, and Attack D can only be used after Attack C. |
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| Air Also (this move can be performed on the ground or in the air) | |||||||||
| Air Only (this move can only be performed while airborne) | |||||||||
| Supercharge (by holding the attack button, you can delay the use of the move, or turn it into a meter-less EX special or Super Art. See the Basics page for more information) | |||||||||
| Cross Cancel (an EX version of this move can be used as a counter, by pressing Forward and Launcher at the moment you block an attack. See the Basics page for more information) | |||||||||
