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Yoshimitsu

Yoshimitsu Yoshimitsu


Inheritor of the Demon Sword

As the mysterious head of the Manji clan, Yoshimitsu steals from evil companies and spreads their wealth to the poor. Although he has a serious temperament, he also shows flashes of stupidity. Believing that his demonic sword is resonating with the large mass of fighters who are searching for Pandora in the Antarctic, Yoshimitsu travels with Raven in order to quell his sword’s cries.

Voice: Tomokazu Seki

Stamina Fwd Walk Back Walk
1000 E F

Basics
Oni Killer (throw) Light Punch and Light KickLight Punch and Light Kick
Sword Face Smash (throw) Light Punch and Light KickLight Punch and Light Kick
Kangaroo Kick (launcher) Heavy Punch and Heavy KickHeavy Punch and Heavy Kick
Normals
Manji Spin Kicks FHeavy KickHeavy KickHeavy Kick
Flea Stance DAll Three KicksAll Three KicksAll Three Kicks
— Running Flea FF
— Jumping Flea U
— Ducking Flea D
— Diving Cranium Light Kick
Poison Wind Gold Fist FMedium Kick
— Bronze Fist Medium Punch
— — Steel Fist FMedium Kick
— — Silver Fist Any Kick
— — — Gold Fist Any Punch
Specials
Slap U Silly QCFAny PunchAny PunchAny Punch
Stone Fists QCFAny KickAny KickAny Kick
Gehosen DPMAny Punch
Poison Breath (also from Flea) HCBAny Kick
Suicide HCBForwardAny Punch
Supercharge Windmill HCBAny Punch
Indian Sit Vacuum Dance DPM/RDP All Three PunchesAll Three PunchesAll Three Punches/All Three KicksAll Three KicksAll Three Kicks
Cross Art
Hidden God QCFMedium PunchMedium Kick
Super Art
Windmill Dance HCBAll Three PunchesAll Three PunchesAll Three Punches


A popular choice in Melbourne and with me, particularly for rocking the Tekken 3 gear. Yoshimitsu proved to be the surprise packet of the BAM weekend for one glaring reason; Windmill is incredible. Making up for Yoshimitsu’s poor mobility in spades, Windmill is used to bring the enemy to Yoshimitsu instead of the other way around, having the same suction properties as Seth’s Tanden Engine or Rufus’ EX Galactic Tornado. This effect doesn’t quite reach full screen, but does have considerable real estate. On top of that, the move does unbelievable damage, hitting about as hard as a SPD from Zangief or Hugo. The downside is it’s very unsafe on recovery, putting Yoshi at a frame disadvantage, possibly even on hit. Combine Windmill with Yoshimitsu’s teleports, a hitbox on his Gehosen anti-air wider than it is tall and good range on his normals in general, and the Tekken staple becomes a deceptively strong if high-workload character.

In addition Windmill, Slap-U-Silly and Manji Spin Kicks were simply made for Switch Cancelling, and Poison Breath served as a good tool against more aggressive opponents looking to get in quick.

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