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Nina Williams

Nina Williams Nina Williams


Cold-Blooded Killer

A professional assassin, who works without choosing her clientele. She is a cool-headed and callous individual who does not let anyone get in the way of her job. In the past, she failed to assassinate Kazuya Mishima. Rather, she suddenly appeared before Kazuya and began to work with him in order to secure the mysterious box.

Voice: Yu Kobayashi, Abbie Normal (Mary McGlynn)

Stamina Fwd Walk Back Walk
900 A B-

Basics
Arm Grab Flip (throw) Light Punch and Light KickLight Punch and Light Kick
Lifting Toss (throw) Light Punch and Light KickLight Punch and Light Kick
Shut Up (launcher) Heavy Punch and Heavy KickHeavy Punch and Heavy Kick
Normals
Ivory Cutter Light PunchMedium Kick
Left Right Light PunchMedium Punch
Flash Kicks DFLight KickLight KickLight Kick
Blonde Uppercut Medium KickLight KickMedium Punch
Spider Knee Light PunchMedium KickLight Kick
Bermuda Triangle Light PunchLight PunchLight Kick
Biting Snake Light PunchLight PunchLight PunchLight Kick
Specials
Skull Splitter RDPAny Punch
Geyser Cannon QCBAny Kick
Rolling Dash HCFAny Kick
— Backhand Slap Light PunchMedium Punch
— — Arm Breaker Light PunchMedium Punch
— — — Double Arm Breaker Light PunchMedium Punch
Supercharge Blonde Bomb QCFAny Punch
Cross Art
Reverse Neck Breaker QCFMedium PunchMedium Kick
Super Art
Double Explosion QCFAll Three PunchesAll Three PunchesAll Three Punches


Nina will be for the patient player, with an emphasis on footsies and punishment.  Her normal chains Blonde Uppercut and Spider Knee also give her good options for applying pressure, and mixing in Ivory Cutter as a two-hit overhead will keep defenders on their toes.  Her normals generally have considerable reach; in particular her cr.MP allows her to creep forward, and the range on her st.HP and st.HK lets her punish sloppy zoning.  Also her go-to anti-air cr.HP will advance her slightly while keeping a very small profile.

Skull Splitter is a safe knockdown, and its EX variant will put opponents in Bound state, letting Nina and some tag characters get an easy juggle. Blonde Bomb allows Nina to pass through incoming projectiles, and is also a good exclamation point to put on a juggle combo, but a better option around projectiles will be the Rolling Dash, which can be followed up with Nina’s chain grapples.  Rolling Dash is also a big clock-eater, making it a particularly dastardly option late in a round with a life lead. Nina’s Super will cause problems, with its low into overhead requiring the opponent to be on point with their blocking, even at range.

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