Nina Williams

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Cold-Blooded Killer
A professional assassin, who works without choosing her clientele. She is a cool-headed and callous individual who does not let anyone get in the way of her job. In the past, she failed to assassinate Kazuya Mishima. Rather, she suddenly appeared before Kazuya and began to work with him in order to secure the mysterious box.
Voice: Yu Kobayashi, Abbie Normal (Mary McGlynn)
| Stamina | Fwd Walk | Back Walk |
| 900 | A | B- |
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| Basics | |
| Arm Grab Flip (throw) | |
| Lifting Toss (throw) | |
| Shut Up (launcher) | |
| Normals | |
| Ivory Cutter | |
| Left Right | |
| Flash Kicks | |
| Blonde Uppercut | |
| Spider Knee | |
| Bermuda Triangle | |
| Biting Snake | |
| Specials | |
| Skull Splitter | |
| Geyser Cannon | |
| Rolling Dash | |
| — Backhand Slap | |
| — — Arm Breaker | |
| — — — Double Arm Breaker | |
| Cross Art | |
| Reverse Neck Breaker | |
| Super Art | |
| Double Explosion |
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Nina will be for the patient player, with an emphasis on footsies and punishment. Her normal chains Blonde Uppercut and Spider Knee also give her good options for applying pressure, and mixing in Ivory Cutter as a two-hit overhead will keep defenders on their toes. Her normals generally have considerable reach; in particular her cr.MP allows her to creep forward, and the range on her st.HP and st.HK lets her punish sloppy zoning. Also her go-to anti-air cr.HP will advance her slightly while keeping a very small profile.
Skull Splitter is a safe knockdown, and its EX variant will put opponents in Bound state, letting Nina and some tag characters get an easy juggle. Blonde Bomb allows Nina to pass through incoming projectiles, and is also a good exclamation point to put on a juggle combo, but a better option around projectiles will be the Rolling Dash, which can be followed up with Nina’s chain grapples. Rolling Dash is also a big clock-eater, making it a particularly dastardly option late in a round with a life lead. Nina’s Super will cause problems, with its low into overhead requiring the opponent to be on point with their blocking, even at range.


