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King

King King


The Silent Jaguar

A pro wrestler who wears a Jaguar mask to the ring. He swore revenge against Armor King’s killer, Marduk, but eventually reconciled with his monstrous adversary. He is a silent and serious fighter. King obtains information that a man fitting the description of Armor King has boarded a ship bound for the Antarctic, so him and Marduk begin their trek despite some uncertainty.

Stamina Fwd Walk Back Walk
1000 C C

Basics
Winding Nut (throw) Light Punch and Light KickLight Punch and Light Kick
Suplex (throw) Light Punch and Light KickLight Punch and Light Kick
Black Knee Rising (launcher) Heavy Punch and Heavy KickHeavy Punch and Heavy Kick
Normals
Rolling Elbow Rush ForwardMedium PunchForwardMedium PunchForwardMedium Punch
Jumping Knee Lift Up-ForwardMedium Kick
Disgraceful Kick BackMedium Kick
Shoulder Tackle ForwardLight KickMedium Punch
Moonsault Body Press ForwardLight PunchMedium Kick
Specials
Jaguar Step All Three KicksAll Three KicksAll Three Kicks
— Lariat Light Punch
— High Elbow Drop Medium Punch or Heavy Punch
— Water Surface Kick Any Kick
Dragon Screw (anti-air) BackAll Three PunchesAll Three PunchesAll Three Punches
Dragon Screw (ground) BackAll Three KicksAll Three KicksAll Three Kicks
Running Jaguar Bomb DPMAny Punch
Supercharge Reverse Arm Slam QCBAny Punch
Konvict Kick DPMAny Kick
— DDT Any Kick
Giant Swing HCFAny Punch
Tomahawk HCFAny Kick
Cross Art
Combination Irish Whip QCFMedium PunchMedium Kick
Super Art
Wonderful Mexican Special Combo QCBAll Three PunchesAll Three PunchesAll Three Punches
— Muscle Buster QCBAny Punch


At the moment, King looks to be the strongest of the grappler characters, oddly enough because of his striking attacks. If you can store a Charge Cancel, the Disgraceful Kick will cause opponents to crumple, opening them up to combos.  Other seemingly bad normals also contain interesting properties in their own right; Shoulder Charge carries one hit of armor and makes a wall-bounce on a counter-hit, while the Moonsault Body Press is unblockable.

Jaguar Step is his go-to anti-fireball move, much like Steve, Julia or Lili. Dragon Screw is a counter-move, and must be timed to an opponent’s attack. The input for Konvict Kick to DDT must be made the instant the starting Konvict Kick lands. Running Jaguar Bomb is a ground-to-air throw, similar to SSF4 Abel’s Falling Sky.

Jumping Knee Lift Up-ForwardMedium Kick
Get used to seeing this one a lot.  Does ludicrous amounts of damage, and can relaunch an enemy up to four times; great for coming into or going out of a Switch Cancel.  Hits high, letting smaller opponents duck it; this is when King players will want to mix in the Tomahawk command throw, which grabs out of crouches.

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