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Craig Marduk

Craig Marduk Craig Marduk


Brutal Vale Tudo Fighter

An overwhelmingly powerful fighter that uses Vale Tudo. Despite being at odds with King over the death of Armor King, the two eventually found friendship in the midst of their conflict. After receiving information that an Armor King look-a-like has boarded a ship bound for the Antarctic, Marduk also begins his journey to the South Pole.

Voice: Yasuhiro Mamiya, TJ Storm

Stamina Fwd Walk Back Walk
1050 F F

Basics
Rolling Splash Light Punch and Light KickLight Punch and Light Kick
Knee Crusher Light Punch and Light KickLight Punch and Light Kick
??? (launcher) Heavy Punch and Heavy KickHeavy Punch and Heavy Kick
Normals
Wake Up Hammer MP (while lying face-down)
Wake Up Sweep DMP (while lying face-down)
Mongolian Chop LPMP
Rolling Back Chop BMP
Revolving Trap Kick LKMK
Left Right Gut Check MPHPMKMPHP
Jab Body MPDHP
Kong Combo HPMP
Kong Shoulder Impact HPDMPHP
Craig Rush MPHPFMPDLPMP
Specials
Gator Slam DPMAny Punch
Northern Lights Suplex HCBAny Punch
Supercharge Double Leg Takedown HCBAny Kick
— Mount Mongolian Chop Any Punch
— Mount Ankle Toss Any Kick
Cross Art
Combination Back Toss QCFMedium PunchMedium Kick
Super Art
Mount Rush HCBAll Three KicksAll Three KicksAll Three Kicks


Marduk’s movelist seems to be based on denying the opponent options; with an armored normal in the Rolling Back Chop, two different specials that allow Marduk to position his opponent and a good ground-to-air throw, good Marduk players will quickly control the space around them and their opponent.  Has surprisingly good cross-ups for someone Marduk’s size with j.MK, as well as a very ambiguous j.HP, if a little trickier to time.  In addition, his standing normals have unbelievable range.  Many of his other normals, namely cr.HP and j.HK, are very reminiscent of attacks from SF3′s Alex.

Marduk is one of the few unlucky characters not to have any good options against projectiles.  His best bet is the Rolling Back Chop, which negates a fireball with its armor, but Marduk still takes recoverable damage from it, and by the time it takes Marduk to swing that big fist of his around, the opponent has already recovered from the fireball and dashed out of the way, ready to throw another projectile.  It makes for a good option with the opponent backed into a corner, which luckily Marduk will have less trouble than most setting up, but in open space it’s not very reliable.

Marduk is very non-Pandora friendly, with many of his EX attacks and his Super taking much more time, and all only delivering damage at the last instant.  His Super in particular eats up all eight seconds of Pandora, making it unusable.  If you want to turn neon, Marduk is better as the sacrifice.

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