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Akuma

Akuma Akuma


Master Of The Fist

The wielder of the Satsui no Hado, a man called “the master of the fist”, who has slaughtered opponents with the ferocity of a demon. He searches for strong opponents to do battle with in a game of life or death. He has sent numerous fighters to their demise. He has a keen interest in Ryu, the disciple of Akuma’s brother Gouken, as he has the potential to bring forth the Satsui no Hado from inside him. Because of that, he appears now to guide Ryu to the box in the Antarctic.

Voice: Taketora, Dave Mallow

Stamina Fwd Walk Back Walk
850 S+ A

Basics
Goshoha (throw) Light Punch and Light  KickLight Punch and Light Kick
Syuretto (throw) Light Punch and Light  KickLight Punch and Light Kick
Uppercut (launcher) Heavy Punch and Heavy  KickHeavy Punch and Heavy Kick
Normals
Zugai Hasatsu FMedium Punch
Air Only Tenma Kuujinkyaku DMedium Kick
Specials
Air Also Gouhadoken / Zankuu Hadoken QCFAny Punch
Shakunetsu Gouhadoken HCBAny Punch
Air Also Tatsumaki Zankuukyaku QCBAny Kick
Cross Cancel Goushoryuken DPMAny Punch
Supercharge Hyakki-Shu DPMAny Kick
— Hyakki Gozan
— Hyakki Gosho Any Punch
— Hyakki Gojin Any Kick
— Hyakki Gosai Light Punch and Light  KickLight Punch and Light Kick
Ashura Senkuu DPM/RDP All Three PunchesAll Three PunchesAll Three Punches/All Three KicksAll Three KicksAll Three Kicks
Cross Art
Misogi QCFMPMK
Super Art
Shun Goku Satsu LPLPFLKHP
Misogi DDDAll Three KicksAll Three KicksAll Three Kicks

Not much to say here at this point, aside from that the Misogi is the Super of Akuma’s that is used as the second half of a Cross Art. The Shun Goku Satsu, however, is the more useful of the two in Pandora mode; from start to finish it’s rather quick, leaving much more time to finish off what remains of their health afterwards.

Air Only Zankuu Hadoken QCFAny Punch
Just as much of a problem for opponents as it’s always been, Akuma’s air fireball is an important tool. What makes this more of a threat than Ibuki’s or Rolento’s air projectiles isn’t just the fact they don’t knock down, but also that they can’t be slapped aside, making this effective against nearly every conceivable anti-air option.  As such it’s also a very good wake-up option.
Crouching Heavy Kick DHeavy Kick
With wake-up options like Kanzuu Hadoken and Tenma Kuujinkyaku, Akuma will need hard knockdowns.  The best way about that is to hit a sweep, particularly with Akuma; his is one of the fastest and safest in the game, provided you use it at the right range.

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